Posts Tagged ‘mobile recording’

When setting up to record a band live, I sometimes get such questions/observations as: “So, you just make one recording, pan things left and right, and cut them into individual songs?” Or, “Why does it take you that long to mix the music. Isn’t it just a matter of panning the instruments and voices, and maybe adding a little reverb to make it sound cool?”

From a layperson’s perspective, this may be all that seems to be required. But let me clarify what live mixing typically involves. Then I’ll mention a few things that typically go “above and beyond” and involve more than a typical live mix.

1. Cleaning and arranging the tracks. First of all, for each song, the tracks need to be cleaned and arranged. Usually, this means: 1) that any time a miked instrument or voice is idle, the track is muted, to minimize bleeding into other tracks; 2) that the beginning and end of each track has to be identified, and faders in/out have to be applied; 3) any noise (bumped mics, strange screams from the audience, etc.) is minimized; 4. that tracks for both lead and background vocals are created for each singer.

In the photo above the grey areas are muted. The shaded areas at the beginning and end of sections indicate the fade-ins and fade-outs of each song. Notice that both lead and background vocal tracks are present for each singer who does both.

2. Aligning tracks and addressing phase issues. It is important, especially if the drums and back line instruments are a long way from front of stage microphones to nudge those track “forward” ever so slightly to keep stage “delay” under control. This can be done by ear, and by visually aligning the transients between back line tracks and front of stage microphones. It is also crucial to address any out of phase issues between individual drums (kick and snare, snare and hi hat, overheads and snare, etc.) Usually, reversing the polarity of one or two drums will solve these issues.

In the photo above the different directions that these transients are moving indicate a possible phase issue, or the need to nudge a track slightly in one direction or another to match correctly.

3. Getting each voice in shape: This involves adding eq, rolling off the low end (below 350 hz is typical), adding compression as needed, and sometimes a small amount of reverb or delay. This also involves some general panning of voices, though this will vary from song to song depending on who is singing lead. I also use some general pitch correction as needed. And on occasion I will pitch correct a few individual notes.

In the photograph above you can see that I’m rolling off the low end, adding a “vocal rider” (from Waves audio) to bring up low volume sections and tame high volume sections, and compression and imaging using Nectar 4.

The 2 photographs below show a general chromatic pitch correction tool (from Logic) using “chromatic” setting and a moderately fast response, and individual pitch correction using Melodyne.

4. Setting up vocal busses: I use a lead vocal buss and a BGV (background vocal) buss. When a singer is singing lead, I buss them through a Lead Singer buss that has a different, more “upfront” and present sound. Those singing background are bussed through buss that is set up for background vocals, with a little vocal doubling, slightly deeper reverb to set them back in the mix a little, etc.

5. Getting drums in shape: This involves adding eq and compression to each drum or drum mic as needed. It also involves “compression-locking” the kick drum to the bass track using a side chain, so that the bass and kick feel “locked” together in the mix. Depending on the quality of drums and the consistency of the drummer, this can take quite a long time. In some instances using “drum replacement” samples will be necessary.

In the photo below, the compressor of the bass microphone is side chained to the Kick which glues them together. Only use 5-6 dbs of audio reduction for this or you’ll get “pumping and breathing” artifacts.

6. Getting the bass in shape: This is a matter of getting the right blend between a DI and microphone so that the sound is what the bass player uses on stage. It also means taking the time to divide the “low end space” of the mix correctly between the kick drum and the bass. Different groups have different sounds in this regard. Some groups have bassists that use bass guitars and amps that grab the territory between 70 and 150 hz. Others have bassists that use lots of “sub-bass” and like their sound to control the space from 60 hz down. This means that the kick will be equalized for the higher sonic territory.

7. Setting up drum busses (see buss photo above). I usually set up a “parallel compression” drum buss which is slammed with compression. As needed, I will send small amounts of the snare and kick through this buss to add punch. I then have a “drum reverb” buss, which will make use of a small amount of reverb, mostly for the snare. I also have a “full kit buss” for all but the kick, set up with compression and eq that helps the kit sit well in the mix. If I use multiple snare or kick mics, I will also run snare and kick busses.

8. Getting the instruments in shape: This varies from instrument to instrument and player to player. For acoustic instrumentalists, this sometimes means rolling off some of the low end (to avoid the accumulation of “low end mud” in the mix). And it can also mean trying to find a clean sound that matches pretty closely what the audience hears, balancing direct boxes and microphones accordingly, and panning in a way that matches the onstage sound. For electric guitarists, the goal is once again to approximate as nearly as possible their onstage sound. For keyboardists, a stereo feed needs to be equalized and panned realistically to match onstage sound.

In the photo below, I’m rolling off the low end on Tom’s acoustic guitar, adding a little soft compression, and some gentle room ambience reverb.

9. Setting up instrument busses (see buss photo above): I usually have “lead guitar” and “rhythm guitar” busses set up, so I can make quick adjustments per song as needed. I’ll also have busses for electric guitars, keyboards, and other instruments, making sure that all instruments with more than one form of capture is mixed and easy to adjust in the mix.

10. Setting up the basic template for each song. Softer songs will require different mixes typically. When a guitarist changes instruments or volume level, decisions have to be made regarding how to bring the instrument up or down in the mix in a way that matches the player’s onstage intentions. Some automation might be required for an instrument when the player has been too erratic with a volume pedal onstage, etc. When multiple singers sing lead on different verses, their voices have to be cut and pasted onto lead or background tracks (see above). Many decisions are required for each song. It is NOT simply a matter of using the previous song’s mix.

In the photo below you can see the automation that was required on Tom’s acoustic guitar on a song where his volume pedal usage seemed to create a few volume issues.

11. Bouncing each song. Once the mix is done, each song must be bounced at a level that allows plenty of head room (at least 6 db) for mastering.

12. Mastering each song. Here you can set up a basic mastering template using eq, imaging, dynamic eq, compression, tape saturation, and a finalizer to bring the song up to appropriate volume for streaming or whatever final target is needed. This will need a little tweaking for each song depending on its volume and style. I usually wind up with an entire mastering “list” for each live performance in one template grid. I also usually add about 2 seconds of silence at the end of each song, making sure that it is faded nicely as well.

In the photo below you can see that I’m using a dynamic eq.(part of Izotope’s mastering suite), tape saturation plugin (from Slate), and a mastering compressor (from IK Multimedia).

Each song occupies a stereo track

in the mastering template.

ABOVE AND BEYOND THE CALL OF DUTY

What I don’t do (but could) when mixing a live performance. Some of these things I’m glad to do for a few choice songs that a band or artist might want to perfect. I assume that a roughly 30 song live gig might only have between 3-10 songs that an artist might want to “dig deeper” on for a CD, or some other presentation. 

  1. Extensive pitch correction.
  2. Fixing the performance. This might mean repairing a lead, bass line, drum hit (errant kick for instance), vocal performance, etc. In some instances this can be accomplished by flying something into a performance from somewhere else (a kick hit or bass note, for instance). In other instances, however, the artist might have to come into the studio and redo a part. This is not always an option if microphone bleed issues are too overwhelming. Fixing a guitar lead, for instance, often can only be done for a few notes and not the entire lead. It’s also possible to make the background vocalists and lead singer enter and release together. This sometimes requires using Izotope RX Rebalance on the vocal tracks to remove most of the music bleeding into vocal mics prior to realignment to avoid adding delay or artifacts to the vocal tracks.
  3. Changing the mix. This might involve adding more reverb, adjusting volume or pan, and so on as per the artist’s taste.

Many bands that play mostly in small to medium sized clubs will have YouTube or blog posts of their music. Often the videos are fine but the audio will be poor. Most computer video programs (think QuickTime, IMovie, etc.) will allow you to strip audio and insert a good recording of your music to sync with your video. Although a good two-track stereo recording can be an improvement, a multi-track recording gives you many more options which, if mixed correctly, can provide a first-rate, natural (not over hyped) listening experience to go with the video.

There are a few things that have helped me get a better-quality multi-track recording over the years. I’ll share some of these below. Then, I’ll give an example of the kind of recording I’m talking about by providing an example of a recording of Louisville band, Palo Verde.

  1. Use the right microphones. Some singers want to use their own microphones. It is important to check ahead of time to see what these microphones are. While some will work well, others will produce significant mixing issues. The same is true for drum mics, etc. Be sure to double check! Super or hyper cardioid mics are best because they work to eliminate noise from other instruments and especially floor monitors (see #2 and #3 below). Remember that when you’re trying to get a natural live sound you don’t need to put a microphone on every drum unless the band normally does so for the house mix. A single overhead (Omni?) microphone, kick, and snare mic will be plenty for many bands and less intrusive.
  2. Tweak monitor placement. While in-ear monitors permit the best recordings, most bands still use floor monitors. These should be placed well behind the microphone’s sound field. This is usually not difficult with singers. It is most difficult when a drummer uses a floor monitor, and it faces upward toward the overhead microphones. This means that the monitor mix will intrude on the drum’s overhead mix and render the overheads virtually useless. I usually bring along a spot monitor that I can place near the drummer, facing away from the overhead microphones.
  3. Control monitor mixes if possible. If the band is in a space with walls on either side and a wall in back, it will help if the front of house mixing engineer can run individual monitor mixes to each musician on stage, providing only the minimum of what they need. Full house monitor mixes at high volume can bleed into all of the stage microphones and wind up competing with your overall mix in a lot of ways (especially by creating out-of- phase issues) so keeping them as modest and targeted as possible will help later down the line. If band members are used to in-ear monitors this is best, of course!
  4. See if you can position musicians with the vocal stereo field in mind. If a band has three-part harmonies and those singers all stand at the front of the stage, it can help if these singers are not bunched up on one side. You will likely want to mix them to left and right, so have them stand on stage left/right if possible. This is helpful also because of the drum-bleed that comes through on the vocal mics. When mixing, the stereo field for the drums can be disoriented or out of phase if you are mixing a singer to the opposite side of the mix from where they stood on stage. Most musicians will honor this request, knowing its only for one night, if it is a huge change.
  5. Don’t fret the room microphone. If you use a room microphone for small to medium size club gigs, you’ll only use it for applause and room noise before and after songs. Otherwise, you’ll hear table conversations, etc. in the mix.
  6. Assess (and use) direct inputs for acoustic instruments. Most artists use direct inputs from pickups for guitars, mandolins, harmonicas, etc. these days. Some are excellent. Others are not so good. Use them no matter what the quality. Why? Because they are what the band “sounds like” and your job is to get that sound. That said, in some cases, you might want to stick a directional mic in front of an instrument, just to provide the option later of improving the sound. And remember, a good sounding direct input eliminates microphone bleed!
  7. The more you can control the better. In order to have maximum control over the quality of recording I prefer getting a direct feed into my own preamps and converters. Although many affordable mixers will now do multitrack recordings (Midas Mr18, Mackie Onyx, etc.) I prefer to use better quality preamps and digital to analog converters. For that I use a passive stage box that is a splitter, with one cable running to the bands mixer and the other running directly into my preamps and converters. This allows the band’s engineer to do his/her thing unimpeded while I do mine. When using a passive splitter, it is a good idea to carry along a few inline phantom power supplies and several good DI boxes to help with any ground lift issues. If you have the money and want to be sure you have the tools to get a good isolated sound and avoid compatibility issues with the house mixer you can avoid a passive splitter and get a few transformer isolated splitters such as the ART S8 and the cables to get from the front of house to the splitters and to your recording rig. I like my passive splitter because it has the cables built in and is easier to set up and haul. My basic converters and preamps are the Focusrite Clarett + series. I love the clarity and detail of the converters and the preamps sound great for just about everything. If I need other preamps I can bring them along.
  8. Mix to reproduce the live sound! The number one rule for mixing comes down to avoiding PD (plugin disease). When you have good tracks, it is tempting to add lots of effects (reverbs, delays, compression, etc.) that were NOT in use live. I see my job as reproducing a true to life recording that mirrors what the audience was actually hearing. When someone who attended the gig hears the recording as the audio for a YouTube they can say, “Wow, that’s just how the band actually sounded!”  

I recently had a chance to record Louisville’s Palo Verde at an outdoor venue called Bud’s Tavern. The recording was not made for video purposes, so live video is not available here. Here’s an audio track from that event, however, to provide a feel for the kind straight-forward enhanced “live sound” I’m talking about. You’ll want to listen on headphones or good speakers to appreciate the difference between this sound and a simple iPhone or two-track stereo recording.